Ant Simulation in Godot using Behavior Tree Part 1
Ant Simulation in Godot using Behavior Tree Part 1

I published a post on how to use Behavior Trees to create artificial Intelligence for NPC in which I talked about What is a Behavior Tree, the type of BT nodes, commonly used nodes, and the functioning of a Behavior Tree. I also talked about using different available implementations of Behavior Trees in Godot. I... » read more