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Godot 4 Tilemaps and Lighting | Part 2
Godot 4 Tilemaps and Lighting | Part 2

Hello and welcome to Arctropics Games. I’m excited to share with you some of the amazing features of the latest Godot 4 engine, which I recently downloaded and tested and in this post we will learn a little about Godot 4 Tilemaps and Lighting. This is part 2 of the tutorial so please have a... » read more

Godot 4 Tilemaps and Lighting | Part 1
Godot 4 Tilemaps and Lighting | Part 1

Hello and welcome to Arctropics Games. I’m excited to share with you some of the amazing features of the latest Godot 4 engine, which I recently downloaded and tested and in this post we will learn a little about Godot 4 Tilemaps and Lighting. We’ll start with the basics of the new TileMap node, which... » read more

SpinBall: Upcoming Game Made with Godot Engine
SpinBall: Upcoming Game Made with Godot Engine

A lot has happened in the last year (2022). We got super busy working on some other projects and didn’t get time to continue with this blog. Now, I am trying to restart the journey of sharing our knowledge on game development in Godot, Unity and a few more game engines. We sincerely apologize for... » read more

Word River Run is Now Available for Apple Devices
Word River Run is Now Available for Apple Devices

Actropics OÜ’s first mobile game is now available on Apple devices. Don’t forget to download and checkout our first mobile game developed and released under Arctropics OÜ. Check out the game in action: More about the Game Embark on an exciting endless journey of finding alphabets to complete words assigned. Challenge your ability to avoid... » read more

Ant Simulation in Godot using Behavior Tree Part 1
Ant Simulation in Godot using Behavior Tree Part 1

I published a post on how to use Behavior Trees to create artificial Intelligence for NPC in which I talked about What is a Behavior Tree, the type of BT nodes, commonly used nodes, and the functioning of a Behavior Tree. I also talked about using different available implementations of Behavior Trees in Godot. I... » read more

Tutorial | Basic Trigonometry for Game Development
Tutorial | Basic Trigonometry for Game Development

Basic Trigonometry for Game Development Trigonometry derives from Greek words tigonon or Sanskrit word trikona both meaning triangle and metron from Greek or matra from Sanskrit, both meaning measurement. India created the earliest known tables of values of trigonometric functions such as sine and cosine. So why do we need to know about trigonometry in... » read more

Tutorial | Basic Vector Math for Game Development
Tutorial | Basic Vector Math for Game Development

Unless your game is only about clicking a few buttons or just text based adventure, you would at some level need to move things around in a 2d or 3d space. In order to know where our moving objects are going to be present in the next frame, we need to have some knowledge of Vector Math. Vectors contain information of direction andor magnitude.