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Using Behavior Trees for Artificial Intelligence in Godot
Using Behavior Trees for Artificial Intelligence in Godot

Behavior Trees are a common mathematical model of execution order or plan when writing for Artificial Intelligence most commonly in Games and Robotics. It is used in place of the Finite State Machine but has a some benefits over the FSM. The most important one is that it has the capability to be expanded into... » read more

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Vinimay Kaul written 1 year ago
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